Everquest 12th Anniversary Events + Double EXP Weekend

From http://forums.station.sony.com/eq/posts/list.m?topic_id=174678:

Almost 12 years ago the first truly 3d massively multiplayer online role playing game was awaiting its release to the public. To celebrate this momentous occasion, we here in EverQuest are celebrating and we want you to join us!

In Game Events – 12 Days of excitement throughout Norrath!

The stern glare of the ancient Efreeti, while not an uncommon sight in the temple, still carried enough weight to strike unbridled fear into the Koada`Dal’s heart. The young elf looked up toward Tazgar, trembling as he nodded, “I understand. I shall ensure their safe delivery with my life.”

This moment haunted the young seeker, consuming his every waking thought. He looked around the novel scenery of Sunrise Hills. It was a far cry from the Temple he had grown so accustomed to. Adventurers would come and go, passing him by without saying a word. If only a friendly adventurer could offer the seeker some assistance…

Starting on Tuesday March 16, 2011 and lasting until Saturday March 26, 2011 we’ll celebrate our 12th Anniversary in game! Not only will we have everything from our previous anniversary celebrations (including quests, fabled spawns, and raids) but this year brings all new challenges to the lands of Norrath! It gets even better, since from March 25, 2011 to March 27, 2011 we’ll also offer Double Experience throughout Norrath* rounding out a full 12 days of celebration! We know you are excited about all these events. How will you spend EverQuest’s 12th Anniversary?

*Double Experience will not be available on the Time Locked Progression Servers Fippy Darkpaw and Vulak’Aerr

Livecasts, Livecasts, Livecasts!

With all our excitement here, we wanted to share some of it directly with you! So on Wednesday March 16, 2011 at 4 p.m. Pacific we’ll host a talk with John Smedley on the EverQuest franchise and its prestigious position in the history of MMOs as well as a plethora of other topics. You won’t want to miss this one; you never know what you might hear!

That’s not all though, on Thursday March 17, 2011 at 4 p.m. Pacific join members of the EverQuest team for a talk about EQ from its beginnings up until now. Hear about their personal journeys with EverQuest and some of their expectations for the future. This one will be truly fascinating and have some great anecdotes from the history of EQ!

Anniversary Deal Bonanza

It wouldn’t be a celebration without some discounts in the EverQuest Marketplace and boy do we have some deals for you! Keep a close eye on the EQPlayers website so you’ll be amongst the first to find out which of your favorite items will be on sale!

In Other Norraths

Grand events are afoot in EverQuest II starting later this month, where mysterious apparitions have been sighted! Portals through time have been appearing around Norrath, linking this age to an age before the Shattering. Journey through these portals to find the ancient heroes and villains of an age gone by. Reminisce about them. Then kill them and loot them for the really cool items they possess. There may be a connection between them; perhaps you should investigate them all…

EverQuest Online Adventures and EverQuest Mac have their own special events planned, and will be celebrating the Anniversary as well. On March 17th, Naylie will be in game on the Al`Kabor server to honor EverQuest’s 12th anniversary. Join her in the Plane of Knowledge to celebrate. She may be talked into going to the Arena and calling forth some monsters to fight! In EQOA, Naylie and Zatozia will be hosting a Community Meet and Greet on the Castle Lightwolf server on March 18th. Zatozia has heard rumors that the Sandswiss family of dragons may be making a return for the occasion to attempt to take another bite at adventurers.

So happy 12th EverQuest Anniversary, see you all at our Livecasts and in Norrath!

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Returning to EQ1: For Better or Worse

The last time I played Everquest I rage-quit right before Underfoot was released.  My reason was this: SoE released monster missions that trivialized everything that I had done in the SoD expansion.  As it turns out, they nerfed the missions shortly after I quit, but I stayed away partly to reinforce my point and also due to being busy with real life.  I did some game hopping (not really spending much time in anything) and also just spent some time away from MMOs in the past couple of years.

Recently, I tried out the RIFT beta from a recommendation from Lulz.  I logged in and played it for a couple hours, but the combination of second (maybe third) generation game style and cartoonish graphics turned me away.  That being said, I think RIFT will turn out to be a very good game; it just isn’t for me.   RIFT is much faster paced than Everquest ever will be, it is just the nature of the game.  As Lulz put it: “Right now in my life, I need an MMO where I can log in for 30 minutes and get something done.”  RIFT offers that.

Everquest can offer a 30 minute accomplishment as well, it just isn’t as exciting to many people.  Kiting some worgs  or  setting up camp in a SoF zone to grind out AAs are two good examples of things you can do in 30 minutes.  The thing is in Everquest you are not moving that whole time, you spend some time medding, chatting, etc.   By its nature of slower game play, Everquest is more social.  I really enjoy the social aspect of Everquest and as I am writing this it is occurring to me that the social aspect is one of the reasons I keep getting drawn back to EQ.

I am planning on sticking around in EQ and taking a look at the new expansions that I missed while away.  I also want to check out the progression server and see what EQ was like in the early days.

If you want to meetup, look me up on Bristlebane – Xailia is my character name.  Hope to hear from you soon.

One final thing – Sorry this post kind of jumped around a lot.  I am trying to get in the habit of posting here again.  I imagine my writing and focus will improve (I hope so at least).  As I explore new content I will update this blog with guides that could be useful and probably some funny stories.

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FFXIV: Attempting to Multi-Box

Back in the day I thought I was so cool because I would dual box my wizard and cleric in EQ1.  Later, I ended up quad boxing my wizard, my cleric, an SK, and a druid farming essences in SoD.  That was my crown glory; it was forced upon me due to the lack of player base and my buddies not playing anymore.  Those days are far behind me now, and I have moved on from EQ1 to Final Fantasy XIV.

Last night attempted to box my TMage and a conjurer.  There are a couple issues that make this really difficult…

1. There is no auto-follow.  To mimic the behavior of auto-follow I selected my TMage, and used /lockon.  Then I would start to run towards him and press ‘r’ for autorun.  This would keep the conjurer following me.  The problem with this is when you want to select an enemy it breaks auto follow and you just continue to run straight on whatever trajectory you were on before breaking auto follow.

2. There is no assist.  This is extremely annoying.  The only alternative to this that I have found is a command that targets the nearest NPC/monster, but it isn’t that reliable.  Also, once you target something else (other than the player you were auto following) you just start running off – that is really annoying.

As it stands right now it is hard to box FFXIv.  If the above to problems get resolved it is likely that boxing will become much easier in the future.  Honestly though, I kind of like the idea of making boxing difficult.  It will help prevent gold farmers and free loaders – not at all a bad thing.

What are your thoughts?  Have you tried to box in FFXIV?

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FFXIV Standard Edition Launch Today & Crazy Chocobos LinkShell

FFXIV launches today worldwide.  I have been playing since the 22nd when the collector’s version was released.  As exciting as it is for there to be a huge influx of new players to the game, I don’t want to be around the servers today.  I am sure everyone can remember at least one MMO’s launch and how horrid everything was on launch day.  That being said – welcome new players…we are happy to have you!

One Crazy Chocobo

On a related note, we have created a Linkshell on the Fabul server – Crazy Chocobos.  I know it isn’t EQJunkies, but honestly, EQJunkies doesn’t really fit in the world of FF, so it wouldn’t be fair to force it to the general public.  If you have any interest in a casual linkshell on the Fabul server look me up (Xailia Xodus) or leave a comment here!

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Final Fantasy XIV – Initial Thoughts

About Me

I preordered the collector’s edition in July to get early access and also to get the security token.  I am by far not a “fan boy” nor a “hater”; I have played my fair share of MMOs including FFXI and WoW (the list in much longer than that, but I will spare you).  The reality is throughout the years I have spent the grand majority of my time playing Everquest One; I started playing it casually, then progressed to the 72 man raiding world.  Eventually I graduated college and didn’t have the devotion for the game that I once did…

Knowing where I am coming from may effect how you read my review; I respect that.

Collector’s Edition

When FFXIV showed up on my door on the 22nd I wasn’t overly excited to install it, but I did get to it that night.  There has been a lot of debate over whether the collector’s edition is worth the extra 25 dollars.  In my mind, just having the head start on the game is enough – the idea of getting out of the starting area before the mad rush on the 30th makes me smile.  Also, the included security token sealed the deal.  The other extras (journal and birth certificates) are cool, but not the reason I bought the collector’s edition.

Installation & Patching

The installer was as plain vanilla as them come.  To be honest, at times it felt very unpolished – some of the dialog’s look and feel didn’t even match.  This wasn’t a big deal for me…my God, it is just an installer.

The patcher has been improved dramatically from open beta.  In open beta I was using utorrent to download the patches and then simply moving the files to the right directory.  I have been using the normal patcher with the release version and have been impressed with the download speeds – it is much better!

Configuration

Unlike most other games out there, all of the graphic settings, etc. exist outside of the game.  It is a pain when you are first figuring out what settings to use – you have to change some things, then restart the game.  Although, once you have everything setup correctly it is nice because these settings do not clutter up the in-game menus.  I have a iCore7 920/4GB RAM/Radeon 5xxx and am running the game above average settings…more on that later.

Character Creation

FFXIV gives you many options for your character.  You can customize your character right down to the pupil.  That being said, the differences in most settings are very subtle.  This is more realistic; just don’t expect your guy to look crazy different from the character of the same race next to you (minus size & hair color).

Gameplay & Performance

I mentioned my system specs earlier (iCore7 920/4GB RAM/Radeon 5xxx).  I tried running the game with max everything, but was experiencing some major UI lag.  Initially I blamed this on the game/server, but once I turned down my graphics settings it mostly went away.  If you are one of those people that like to have max settings for everything, you will need a powerful system to back that up.

Say this with me: The keyboard is your friend.  One more time: The keyboard is your friend.  I tried playing FFXIV much like I would most other games – mouse driven.  It was horrible.  The UI was hard to navigate and it felt very clunky.  Unlike most other games this game is designed with a game pad/keyboard in mind.  Once you let go of your mouse (not entirely) the game becomes…well, playable.  Get to know the keyboard shortcuts and quickly you will be doing the normal stuff at lightning speed.  In particular something that is helpful is following an enemy when you are fighting; this will ensure you are always facing them, which was a major frustration for me early on.

I believe they got the quest system just about right.  They give you basic hints as where to go/what to do, but don’t hold your hand throughout the whole process.  Sure, it is annoying that you can only do 8 leves every 36 hours, but I imagine this will become less of an issue later in the game when you have more things dividing your time.  Right now most people are focusing on leveling quickly, so naturally this limit will feel very…limiting.  I like the idea that the game as a whole has a big storyline to follow – something that every other game is lacking.

It is still early, but it looks like this game will have some definite grinding in it.  I hope it does.  Like I said before, I come from the world of Norrath (1.0) where setting up camp with 5 other people for hours on end was the norm.  As you fight you will notice that FFXIV isn’t a fast pace game – it is more of a marathon style.  It encourages parties and being social, not soloing everything and having no contact with the other players.

The Marketplace takes me back to the early days of Everquest, before the bazaar was put into the game.  Again, it encourages actually interacting with other players and making deals, not simply putting something up and matching prices.  You need to work the Marketplace to get the best deal, it won’t just be handed to you.

I haven’t done much crafting yet, so I will write a followup column soon once I dig into that.

Bottom Line

There are still some UI issues that need to be worked out, but nothing game breaking.  Use your keyboard and you will do much better.  If you are after a game that spells everything out for you and holds your hand along the way this isn’t the game for you.  If you are looking for a game that is more old school difficult in nature, look no further.

Buy a copy of the game at Amazon:

Final Fantasy XIV Collector’s Edition

Final Fantasy XIV

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FFXIV Open Beta to Start Today!

From the Open Beta Site:

FINAL FANTASY XIV Open Beta Test Will Start on Sep. 1!

We would like to take this opportunity to provide an update regarding FINAL FANTASY XIV Open Beta Test, which was announced to be postponed on Aug. 31, 2010.

Along with the completion on investigation and correction of the critical issue, we have decided to begin FINAL FANTASY XIV Open Beta Test on Sep. 1, 2010 at 19:00 (PDT).

Starting on Sep. 1, 2010 at 19:00 (PDT), acquisition of registration code required for FINAL FANTASY XIV Open Beta Test will be available.

We are looking forward to your participation in FINAL FANTASY XIV Open Beta Test!

Who else is excited?

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