Posts Tagged “bugs”

Fear the rock

So here’s a lulzy little bug: after dishing out some voice chat loving in LU47, it appears that Sony has made a slight error in the way that npc’s are handled by the new voice chat UI.

Players are reporting that in some instances, normal NPC’s and even harvesting nodes are appearing with voice chat bubbles over their heads, as though they were using voice chat to speak to the player.

Now, we all know that Sony shelled out big bucks to implement voiceovers for most quest NPC’s in the game, but I’m guessing that those schools of fish over there are not on the payroll.

Apparently this bug has already been fixed on test, but until a hotfix rolls around, enjoy the serious trippiness in game as the animal dens attempt to talk to you.

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So, the EQ2 devs today came out with a real gem.  Apparently the petition system is down in game while the backend gets a little overhaul.

Notwithstanding all the jokes that could be made on whether the petition system actually does anything when it is working, it makes you wonder what happens if you were to try to use the petition system without knowing that it was down.  When you realized it was broken, what would you do… /petition it?  We’ve got a mind-blowing paradox here, folks.  The next thing you know, Sony is going to give dividing by zero a shot.

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