So here’s a lulzy little bug: after dishing out some voice chat loving in LU47, it appears that Sony has made a slight error in the way that npc’s are handled by the new voice chat UI.
Players are reporting that in some instances, normal NPC’s and even harvesting nodes are appearing with voice chat bubbles over their heads, as though they were using voice chat to speak to the player.
Now, we all know that Sony shelled out big bucks to implement voiceovers for most quest NPC’s in the game, but I’m guessing that those schools of fish over there are not on the payroll.
Apparently this bug has already been fixed on test, but until a hotfix rolls around, enjoy the serious trippiness in game as the animal dens attempt to talk to you.

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